2024 Environmental, Social and Governance Report

Year: 2024
Published: 2025-04-10
Status: Processed

Extracted ESG KPIs

KPIs are organized by ESG aspects.

The types of emissions and respective emissions data.

Indicator Unit 2023 2024 Report Pages
Nitrogen oxides (NOx) - Construction Materials Division Tons 156 112.15 74
Nitrogen oxides (NOx) - Gaming and Entertainment Division Tons 3.17 2.5 74
Nitrogen oxides (NOx) - Group Total Tons 159.17 114.65 74
Nitrogen oxides (NOx) emissions Tons 159.17 114.65 33
Particulate Matter (PM) - Construction Materials Division Tons 30 25.58 74
Particulate Matter (PM) - Gaming and Entertainment Division Tons 0.21 0.18 74
Particulate Matter (PM) - Group Total Tons 30.21 25.76 74
Particulate matter (PM) emissions Tons 30.21 25.76 33
Sulphur oxides (SOx) - Construction Materials Division Tons 7.51 8 74
Sulphur oxides (SOx) - Gaming and Entertainment Division Tons 0.01 0.01 74
Sulphur oxides (SOx) - Group Total Tons 7.52 8.01 74
Sulphur oxides (SOx) emissions Tons 7.52 8.01 33

Direct (Scope 1) and energy indirect (Scope 2) greenhouse gas emissions (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Indicator Unit 2023 2024 Report Pages
Greenhouse Gas Emissions (Scope 1) - Construction Materials Division Tons of CO2e 555902 387111.17 74
Greenhouse Gas Emissions (Scope 1) - Gaming and Entertainment Division Tons of CO2e 16066.54 15485.72 74
Greenhouse Gas Emissions (Scope 1) - Group Total Tons of CO2e 571968.54 402596.89 74
Greenhouse Gas Emissions (Scope 2) - Construction Materials Division Tons of CO2e 72849 52328.24 74
Greenhouse Gas Emissions (Scope 2) - Gaming and Entertainment Division Tons of CO2e 218774.01 241474.27 74
Greenhouse Gas Emissions (Scope 2) - Group Total Tons of CO2e 291623.01 293802.51 74
Total Greenhouse Gas Emissions (Scope 1), Construction Materials Division tons of CO₂e 72849 52328 32
Total Greenhouse Gas Emissions (Scope 1), Gaming and Entertainment Division tons of CO₂e 16067 15486 32
Total Greenhouse Gas Emissions (Scope 2), Construction Materials Division tons of CO₂e 555902 387111 32
Total Greenhouse Gas Emissions (Scope 2), Gaming and Entertainment Division tons of CO₂e 218774 214474 32
Total Greenhouse Gas Emissions (Scope 2), The Group tons of CO₂e 571969 402597 32
Total Greenhouse Gas Emissions - Construction Materials Division Tons of CO2e 628751 439439.41 74
Total Greenhouse Gas Emissions - Gaming and Entertainment Division Tons of CO2e 234840.55 256959.99 74
Total Greenhouse Gas Emissions - Group Total Tons of CO2e 863591.55 696399.4 74
Total Greenhouse Gas Emissions Intensity (per m2) - Gaming and Entertainment Division Tons of CO2e/m2 0.15 0.16 74
Total Greenhouse Gas Emissions Intensity (per ton of product) - Construction Materials Division Tons of CO2e/ton of product 0.1 0.08 74
Total Greenhouse Gas Emissions Intensity, Construction Materials Division tons of CO₂e/tons of product 0.1 0.08 32
Total Greenhouse Gas Emissions Intensity, Gaming and Entertainment Division tons of CO₂e/m² 0.15 0.16 32
Total Greenhouse Gas Emissions, The Group tons of CO₂e 291623 293803 32

Total hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Indicator Unit 2023 2024 Report Pages
Hazardous waste generated by the Group tons 41.47 37
Total Hazardous Waste Produced - Construction Materials Division Tons 23 14.19 74
Total Hazardous Waste Produced - Gaming and Entertainment Division Tons 11.18 27.28 74
Total Hazardous Waste Produced - Group Total Tons 34.18 41.47 74
Total Hazardous Waste Recycled - Construction Materials Division Tons 23 14.19 74
Total Hazardous Waste Recycled - Gaming and Entertainment Division Tons 2.9 27.28 74
Total Hazardous Waste Recycled - Group Total Tons 25.9 41.47 74
Total hazardous waste generation, Construction Materials Division tons 23 14 37
Total hazardous waste generation, Gaming and Entertainment Division tons 11 27 37
Total hazardous waste generation, The Group tons 34 41 37

Total non-hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Indicator Unit 2023 2024 Report Pages
Increase in waste diversion rate in Galaxy Macau and Broadway Macau compared to 2017 baseline % 14.5 27
Increase in waste diversion rate in StarWorld Macau compared to 2018 baseline % 48.4 27
Non-hazardous waste generated by the Group tons 86814.3 37
Non-hazardous waste recycling rate by the Group 26% 37
Total Non-hazardous Waste Produced - Construction Materials Division Tons 48641 62761.48 74
Total Non-hazardous Waste Produced - Gaming and Entertainment Division Tons 18972.89 22935.74 74
Total Non-hazardous Waste Produced - Group Total Tons 67613.89 86814.3 74
Total Non-hazardous Waste Recycled - Construction Materials Division Tons 36269.25 20339.48 74
Total Non-hazardous Waste Recycled - Gaming and Entertainment Division Tons 1285.67 1739.89 74
Total Non-hazardous Waste Recycled - Group Total Tons 37554.92 22079.37 74
Total non-hazardous waste generation, Construction Materials Division tons 48741 62761 37
Total non-hazardous waste generation, Gaming and Entertainment Division tons 18973 22936 37
Total non-hazardous waste generation, The Group tons 67614 86814 37
Total waste generated by the Group tons 86855.77 37

Description of how hazardous and non-hazardous wastes are handled, and a description of reduction target(s) set and steps taken to achieve them.

Indicator Unit 2024 Report Pages
Hazardous waste recycling rate by the Group 100% 37
Overall waste recycling rate by the Group 26% 37

Direct and/or indirect energy consumption by type (e.g. electricity, gas or oil) in total (kWh in '000s) and intensity (e.g. per unit of production volume, per facility).

Indicator Unit 2023 2024 Report Pages
Biomass Consumption - Construction Materials Division GJ 0.28 75
Biomass Consumption - Group Total GJ 0.28 75
Blast Furnace Gas (BFG) Consumption - Construction Materials Division GJ 389174.29 202742.93 75
Blast Furnace Gas (BFG) Consumption - Group Total GJ 389174.29 202742.93 75
Coal Consumption - Construction Materials Division GJ 1598147.99 1057112.14 75
Coal Consumption - Group Total GJ 1598147.99 1057112.14 75
Compressed Natural Gas (CNG) Consumption - Gaming and Entertainment Division GJ 1841.48 1222.31 75
Compressed Natural Gas (CNG) Consumption - Group Total GJ 1841.48 1222.31 75
Decrease in energy use intensity per square meter of GFA in Broadway Macau % -8.5 27
Decrease in energy use intensity per square meter of GFA in Galaxy Macau % -7.3 27
Decrease in energy use intensity per square meter of GFA in StarWorld Macau % -18 27
Diesel Consumption - Construction Materials Division GJ 98726.84 140692.42 75
Diesel Consumption - Gaming and Entertainment Division GJ 106178.38 110428.36 75
Diesel Consumption - Group Total GJ 204905.22 251120.78 75
Liquefied Petroleum Gas (LPG) Consumption - Construction Materials Division GJ 361.24 875.21 75
Liquefied Petroleum Gas (LPG) Consumption - Gaming and Entertainment Division GJ 58476.39 37342.86 75
Liquefied Petroleum Gas (LPG) Consumption - Group Total GJ 58837.63 38818.07 75
Natural Gas Consumption - Construction Materials Division GJ 142554.81 86842.84 75
Natural Gas Consumption - Gaming and Entertainment Division GJ 199.18 443.23 75
Natural Gas Consumption - Group Total GJ 142753.99 87286.07 75
Petrol Consumption - Construction Materials Division GJ 2360.98 2333.87 75
Petrol Consumption - Gaming and Entertainment Division GJ 14034.72 13743.34 75
Petrol Consumption - Group Total GJ 16395.7 16077.21 75
Purchased Electricity - Construction Materials Division GJ 356238.72 264537.81 75
Purchased Electricity - Gaming and Entertainment Division GJ 1293245.38 1429781.86 75
Purchased Electricity - Group Total GJ 1649484.1 1694319.67 75
Renewable Energy Consumption - Construction Materials Division GJ 717.36 75
Renewable Energy Consumption - Gaming and Entertainment Division GJ 27.22 30.62 75
Renewable Energy Consumption - Group Total GJ 27.22 747.98 75
Total Direct Energy Consumption - Construction Materials Division GJ 2231326.15 1490599.41 75
Total Direct Energy Consumption - Gaming and Entertainment Division GJ 180757.37 163180.38 75
Total Direct Energy Consumption - Group Total GJ 2412083.52 1653779.79 75
Total Energy Consumption - Construction Materials Division GJ 2587564.87 1754419.58 75
Total Energy Consumption - Gaming and Entertainment Division GJ 1474002.75 1592992.58 75
Total Energy Consumption - Group Total GJ 4061567.62 3347412.16 75
Total Energy Consumption Intensity for GEG: GJ/m² GJ/m² 0.92 1 75
Total Energy Consumption Intensity for KWCM: GJ/ton of product GJ/ton of product 0.43 0.33 75
Total Energy Consumption Intensity, Construction Materials Division GJ/tons of product 0.43 0.33 32
Total Energy Consumption Intensity, Gaming and Entertainment Division GJ/m² 1 0.92 32
Total Energy Consumption, Construction Materials Division GJ 2587565 1754420 32
Total Energy Consumption, Gaming and Entertainment Division GJ 1474003 1592993 32
Total Energy Consumption, The Group GJ 4061568 3347412 32
Total Indirect Energy Consumption - Construction Materials Division GJ 356238.72 263820.17 75
Total Indirect Energy Consumption - Gaming and Entertainment Division GJ 1293245.38 1429812.48 75
Total Indirect Energy Consumption - Group Total GJ 1649484.1 1693632.65 75

Water consumption in total and intensity (e.g. per unit of production volume, per facility).

Indicator Unit 2023 2024 Report Pages
Reduction in backwash water consumption (AFM filtration, Galaxy Macau™ pools) 50% 34
Reduction in water use intensity per square meter of GFA (Broadway Macau™) compared to 2016 baseline 17.5% 34
Reduction in water use intensity per square meter of GFA (Galaxy Macau™) compared to 2016 baseline 13.3% 34
Reduction in water use intensity per square meter of GFA in Broadway Macau % -17.5 27
Reduction in water use intensity per square meter of GFA in Galaxy Macau % -13.3 27
Total Water Consumption Intensity, Construction Materials Division m³/tons of product 0.07 0.13 35
Total Water Consumption Intensity, Gaming and Entertainment Division m³/m² 2.05 2.67 35
Total Water Consumption, Construction Materials Division 409740 691366 35
Total Water Consumption, Gaming and Entertainment Division 3282212 4276860 35
Total Water Consumption, The Group 3691952 4968226 35
Total water consumption (Group) 4968225.57 34
Water Consumption - Construction Materials Division 409740 691365.57 75
Water Consumption - Gaming and Entertainment Division 3282211.8 4276860 75
Water Consumption - Group Total 3691951.8 4968225.57 75
Water Consumption Intensity - Construction Materials Division m³/ton of product 0.07 0.13 75
Water Consumption Intensity - Gaming and Entertainment Division m³/m² 2.05 2.67 75
Water intensity (construction materials division) m³/ton of product 0.13 34
Water intensity (gaming and entertainment division) m³/m² 2.67 34

Description of energy use efficiency target(s) set and steps taken to achieve them.

Indicator Unit 2024 Report Pages
Reduction in energy use (AFM filtration, Galaxy Macau™ pools) 15% 34

Description of the significant impacts of activities on the environment and natural resources and the actions taken to manage them.

Indicator Unit 2024 Report Pages
Number of assessed issues in materiality assessment issues 38 11

Total workforce by gender, employment type (for example, full- or part-time), age group and geographical region.

Indicator Unit 2023 2024 Report Pages
Abled Employees - Construction Materials Division Headcount 884 841 76
Abled Employees - Gaming and Entertainment Division Headcount 19458 20270 76
Abled Employees - Group Total Headcount 20342 21111 76
Contractual (Full time/Part time) Employees - Construction Materials Division Headcount 296 311 76
Contractual (Full time/Part time) Employees - Gaming and Entertainment Division Headcount 740 735 76
Contractual (Full time/Part time) Employees - Group Total Headcount 1036 1046 76
Disabled Employees - Gaming and Entertainment Division Headcount 37 38 76
Disabled Employees - Group Total Headcount 37 38 76
Employees Age 30-50 - Construction Materials Division Headcount 525 492 76
Employees Age 30-50 - Gaming and Entertainment Division Headcount 11938 12577 76
Employees Age 30-50 - Group Total Headcount 12463 13069 76
Employees Over 50 - Construction Materials Division Headcount 281 268 76
Employees Over 50 - Gaming and Entertainment Division Headcount 5159 5379 76
Employees Over 50 - Group Total Headcount 5440 5647 76
Employees Under 30 - Construction Materials Division Headcount 78 81 76
Employees Under 30 - Gaming and Entertainment Division Headcount 2398 2352 76
Employees Under 30 - Group Total Headcount 2476 2433 76
Female Employees - Construction Materials Division Headcount 168 168 76
Female Employees - Gaming and Entertainment Division Headcount 9859 10200 76
Female Employees - Group Total Headcount 10027 10368 76
General Staff - Construction Materials Division Headcount 735 713 76
General Staff - Gaming and Entertainment Division Headcount 11669 11884 76
General Staff - Group Total Headcount 12404 12597 76
Junior Management Level - Construction Materials Division Headcount 28 28 76
Junior Management Level - Gaming and Entertainment Division Headcount 5250 5623 76
Junior Management Level - Group Total Headcount 5278 5651 76
Male Employees - Construction Materials Division Headcount 716 673 76
Male Employees - Gaming and Entertainment Division Headcount 9636 10108 76
Male Employees - Group Total Headcount 10352 10781 76
Middle Management Level - Construction Materials Division Headcount 84 57 76
Middle Management Level - Gaming and Entertainment Division Headcount 2364 2560 76
Middle Management Level - Group Total Headcount 2448 2617 76
Ratio (Female/Male) - Construction Materials Division Headcount 0.2 0.2 76
Ratio (Female/Male) - Gaming and Entertainment Division Headcount 1 1 76
Ratio (Female/Male) - Group Total Headcount 1 1 76
Regular (Full time) Employees - Construction Materials Division Headcount 585 525 76
Regular (Full time) Employees - Gaming and Entertainment Division Headcount 18348 19352 76
Regular (Full time) Employees - Group Total Headcount 18933 19877 76
Regular (Part time) Employees - Construction Materials Division Headcount 3 5 76
Regular (Part time) Employees - Gaming and Entertainment Division Headcount 407 221 76
Regular (Part time) Employees - Group Total Headcount 410 226 76
Top Management Level - Construction Materials Division Headcount 37 43 76
Top Management Level - Gaming and Entertainment Division Headcount 212 241 76
Top Management Level - Group Total Headcount 249 284 76
Total Workforce - Construction Materials Division Headcount 884 841 76
Total Workforce - Gaming and Entertainment Division Headcount 19495 20308 76
Total Workforce - Group Total Headcount 20379 21149 76
Workforce in Hong Kong - Construction Materials Division Headcount 330 350 76
Workforce in Hong Kong - Gaming and Entertainment Division Headcount 64 84 76
Workforce in Hong Kong - Group Total Headcount 394 434 76
Workforce in Macau - Construction Materials Division Headcount 88 91 76
Workforce in Macau - Gaming and Entertainment Division Headcount 19428 20223 76
Workforce in Macau - Group Total Headcount 19516 20314 76
Workforce in Mainland China - Construction Materials Division Headcount 466 400 76
Workforce in Mainland China - Gaming and Entertainment Division Headcount 2 1 76
Workforce in Mainland China - Group Total Headcount 468 401 76
Workforce in Overseas Office - Gaming and Entertainment Division Headcount 1 76
Workforce in Overseas Office - Group Total Headcount 1 76

Employee turnover rate by gender, age group and geographical region.

Indicator Unit 2023 2024 Report Pages
Employee Turnover Rate - 30-50 - Construction Materials Division % 9.7% 25.8% 77
Employee Turnover Rate - 30-50 - Gaming and Entertainment Division % 8.3% 7.6% 77
Employee Turnover Rate - 30-50 - Group Total % 8.3% 8.3% 77
Employee Turnover Rate - Abled - Construction Materials Division % 13.8% 25.8% 77
Employee Turnover Rate - Abled - Gaming and Entertainment Division % 10.0% 9.3% 77
Employee Turnover Rate - Abled - Group Total % 10.1% 10.0% 77
Employee Turnover Rate - Construction Materials Division 13.8% 25.8% 76
Employee Turnover Rate - Disabled - Construction Materials Division % 0.0% 0.0% 77
Employee Turnover Rate - Disabled - Gaming and Entertainment Division % 8.1% 2.6% 77
Employee Turnover Rate - Disabled - Group Total % 8.1% 2.6% 77
Employee Turnover Rate - Female - Construction Materials Division % 11.3% 28.6% 77
Employee Turnover Rate - Female - Gaming and Entertainment Division % 9.6% 8.3% 77
Employee Turnover Rate - Female - Group Total % 9.6% 8.6% 77
Employee Turnover Rate - Gaming and Entertainment Division 10.0% 9.3% 76
Employee Turnover Rate - Group Total 10.1% 10.0% 76
Employee Turnover Rate - Male - Construction Materials Division % 14.4% 25.1% 77
Employee Turnover Rate - Male - Gaming and Entertainment Division % 10.3% 10.3% 77
Employee Turnover Rate - Male - Group Total % 10.6% 11.3% 77
Employee Turnover Rate - Over 50 - Construction Materials Division % 17.8% 20.9% 77
Employee Turnover Rate - Over 50 - Gaming and Entertainment Division % 10.1% 6.3% 77
Employee Turnover Rate - Over 50 - Group Total % 10.5% 7.0% 77
Employee Turnover Rate - Under 30 - Construction Materials Division % 26.9% 42.0% 77
Employee Turnover Rate - Under 30 - Gaming and Entertainment Division % 18.1% 25.3% 77
Employee Turnover Rate - Under 30 - Group Total % 18.4% 25.8% 77
Employee Turnover Rate in Hong Kong - Construction Materials Division % 27.6% 26.0% 76
Employee Turnover Rate in Hong Kong - Gaming and Entertainment Division % 17.2% 9.5% 76
Employee Turnover Rate in Hong Kong - Group Total % 25.9% 22.8% 76
Employee Turnover Rate in Macau - Construction Materials Division % 20.5% 8.8% 76
Employee Turnover Rate in Macau - Gaming and Entertainment Division % 9.9% 9.3% 76
Employee Turnover Rate in Macau - Group Total % 10.0% 9.3% 76
Employee Turnover Rate in Mainland China - Construction Materials Division % 2.8% 29.5% 76
Employee Turnover Rate in Mainland China - Gaming and Entertainment Division % 0.0% 100.0% 76
Employee Turnover Rate in Mainland China - Group Total % 2.8% 29.7% 76
Employee Turnover Rate in Overseas Office - Construction Materials Division % 0.0% 0.0% 76
Employee Turnover Rate in Overseas Office - Gaming and Entertainment Division % 0.0% 0.0% 76
Employee Turnover Rate in Overseas Office - Group Total % 0.0% 0.0% 76

Number and rate of work-related fatalities occurred in each of the past three years including the reporting year.

Indicator Unit 2023 2024 Report Pages
Number of Work-related Injuries - Construction Materials Division Number 5 6 77
Number of Work-related Injuries - Gaming and Entertainment Division Number 425 424 77
Number of Work-related Injuries - Group Total Number 430 430 77
Number of work-related injuries 430 430 57

Lost days due to work injury.

Indicator Unit 2023 2024 Report Pages
Lost Days Rate due to Work Injuries - Construction Materials Division % 0.12% 0.05% 77
Lost Days Rate due to Work Injuries - Gaming and Entertainment Division % 0.18% 0.15% 77
Lost Days Rate due to Work Injuries - Group Total % 0.18% 0.15% 77
Lost days due to work-related injuries days 10848 8443 57
Total working days days 6067837 5671358 57

The percentage of employees trained by gender and employee category (e.g. senior management, middle management).

Indicator Unit 2023 2024 Report Pages
Employees Trained - Construction Materials Division % 58.0% 79.5% 77
Employees Trained - Contractual (Full time/Part time) - Construction Materials Division % 72.0% 46.3% 77
Employees Trained - Contractual (Full time/Part time) - Gaming and Entertainment Division % 98.5% 88.0% 77
Employees Trained - Contractual (Full time/Part time) - Group Total % 90.9% 76.2% 77
Employees Trained - Female - Construction Materials Division % 101.8% 62.5% 77
Employees Trained - Female - Gaming and Entertainment Division % 98.2% 97.1% 77
Employees Trained - Female - Group Total % 98.3% 96.5% 77
Employees Trained - Gaming and Entertainment Division % 97.9% 96.9% 77
Employees Trained - General Staff - Construction Materials Division % 52.2% 85.3% 77
Employees Trained - General Staff - Gaming and Entertainment Division % 97.6% 97.1% 77
Employees Trained - General Staff - Group Total % 94.9% 96.4% 77
Employees Trained - Group Total % 96.2% 96.2% 77
Employees Trained - Junior Management Level - Construction Materials Division % 100.0% 75.0% 77
Employees Trained - Junior Management Level - Gaming and Entertainment Division % 97.8% 97.8% 77
Employees Trained - Junior Management Level - Group Total % 97.8% 97.3% 77
Employees Trained - Male - Construction Materials Division % 47.8% 83.8% 77
Employees Trained - Male - Gaming and Entertainment Division % 97.6% 96.8% 77
Employees Trained - Male - Group Total % 94.2% 96.0% 77
Employees Trained - Middle Management Level - Construction Materials Division % 96.4% 56.1% 77
Employees Trained - Middle Management Level - Gaming and Entertainment Division % 100.0% 95.5% 77
Employees Trained - Middle Management Level - Group Total % 99.8% 94.7% 77
Employees Trained - Regular (Full time) - Construction Materials Division % 51.3% 100.0% 77
Employees Trained - Regular (Full time) - Gaming and Entertainment Division % 97.9% 97.3% 77
Employees Trained - Regular (Full time) - Group Total % 96.5% 97.3% 77
Employees Trained - Regular (Part time) - Construction Materials Division % 0.0% 0.0% 77
Employees Trained - Regular (Part time) - Gaming and Entertainment Division % 96.1% 94.6% 77
Employees Trained - Regular (Part time) - Group Total % 95.4% 92.5% 77
Employees Trained - Top Management Level - Construction Materials Division % 54.1% 18.6% 77
Employees Trained - Top Management Level - Gaming and Entertainment Division % 96.7% 92.5% 77
Employees Trained - Top Management Level - Group Total % 90.4% 81.3% 77

The average training hours completed per employee by gender and employee category.

Indicator Unit 2023 2024 Report Pages
Average Training Hours Completed per Employee - Construction Materials Division Hours 11 13 77
Average Training Hours Completed per Employee - Contractual (Full time/Part time) - Construction Materials Division Hours 17 17 77
Average Training Hours Completed per Employee - Contractual (Full time/Part time) - Gaming and Entertainment Division Hours 82 37 77
Average Training Hours Completed per Employee - Contractual (Full time/Part time) - Group Total Hours 63 26 77
Average Training Hours Completed per Employee - Female - Construction Materials Division Hours 12 12 77
Average Training Hours Completed per Employee - Female - Gaming and Entertainment Division Hours 63 71 77
Average Training Hours Completed per Employee - Female - Group Total Hours 62 70 77
Average Training Hours Completed per Employee - Gaming and Entertainment Division Hours 61 69 77
Average Training Hours Completed per Employee - General Staff - Construction Materials Division Hours 11 12 77
Average Training Hours Completed per Employee - General Staff - Gaming and Entertainment Division Hours 65 74 77
Average Training Hours Completed per Employee - General Staff - Group Total Hours 61 61 77
Average Training Hours Completed per Employee - Group Total Hours 59 67 77
Average Training Hours Completed per Employee - Junior Management Level - Construction Materials Division Hours 23 17 77
Average Training Hours Completed per Employee - Junior Management Level - Gaming and Entertainment Division Hours 64 68 77
Average Training Hours Completed per Employee - Junior Management Level - Group Total Hours 64 68 77
Average Training Hours Completed per Employee - Male - Construction Materials Division Hours 11 13 77
Average Training Hours Completed per Employee - Male - Gaming and Entertainment Division Hours 59 67 77
Average Training Hours Completed per Employee - Male - Group Total Hours 56 64 77
Average Training Hours Completed per Employee - Middle Management Level - Construction Materials Division Hours 11 18 77
Average Training Hours Completed per Employee - Middle Management Level - Gaming and Entertainment Division Hours 41 53 77
Average Training Hours Completed per Employee - Middle Management Level - Group Total Hours 40 52 77
Average Training Hours Completed per Employee - Regular (Full time) - Construction Materials Division Hours 8 20 77
Average Training Hours Completed per Employee - Regular (Full time) - Gaming and Entertainment Division Hours 60 70 77
Average Training Hours Completed per Employee - Regular (Full time) - Group Total Hours 59 69 77
Average Training Hours Completed per Employee - Regular (Part time) - Gaming and Entertainment Division Hours 51 68 77
Average Training Hours Completed per Employee - Regular (Part time) - Group Total Hours 51 66 77
Average Training Hours Completed per Employee - Top Management Level - Construction Materials Division Hours 2 10 77
Average Training Hours Completed per Employee - Top Management Level - Gaming and Entertainment Division Hours 21 19 77
Average Training Hours Completed per Employee - Top Management Level - Group Total Hours 18 18 77

Description of practices relating to engaging suppliers, number of suppliers where the practices are being implemented, and how they are implemented and monitored.

Indicator Unit 2024 Report Pages
Number of key stakeholder groups engaged in materiality assessment groups 9 11

The types of emissions and respective emissions data.

Standard Indicator Unit 2023 2024
Airborne Particulate Matter (PM) Emissions Tons 30.21 25.76
NOₓ Emissions Tons 159.17 114.65
SOₓ Emissions Tons 7.52 8.01

Direct (Scope 1) and energy indirect (Scope 2) greenhouse gas emissions (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Standard Indicator Unit 2023 2024
Direct GHG Emissions (Scope 1) Tons of CO2e 571968.54 402596.89
Indirect Energy Emissions (Scope 2) Tons of CO2e 291623.01 293802.51
Total GHG Emissions Tons of CO2e 863591.55 696399.4
Total GHG Emissions Intensity (By Area) Tons of CO2e/m2 0.15 0.16
Total GHG Emissions Intensity (By Product Volume) Tons of CO2e/ton of product 0.1 0.08

Total hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Standard Indicator Unit 2023 2024
Hazardous Waste Recycled tons 25.9 41.47
Total Hazardous Waste tons 34.18 41.47

Total non-hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).

Standard Indicator Unit 2023 2024
Non-Hazardous Waste Recycled tons 37554.92 22079.37
Recycling Rate of Non-Hazardous Waste % 26

Direct and/or indirect energy consumption by type (e.g. electricity, gas or oil) in total (kWh in '000s) and intensity (e.g. per unit of production volume, per facility).

Standard Indicator Unit 2023 2024
Biomass Energy GJ 0.28
CNG Consumption GJ 1841.48 1222.31
Diesel Fuel Consumption GJ 204905.22 251120.78
Energy Consumption Intensity (By Area) GJ/m² 1 0.92
Energy Consumption Intensity (By Unit Product) GJ/ton of product 0.43 0.33
Fossil Fuel Consumption GJ 2200007.96 1349271.34
Gasoline Consumption GJ 16395.7 16077.21
LPG Consumption GJ 58837.63 38818.07
Natural Gas Consumption GJ 142753.99 87286.07
Percentage of Renewable Energy Consumption 0.0000067 0.0002235
Purchased Electricity GJ 1649484.1 1694319.67
Renewable Energy Consumption GJ 27.22 747.98
Total Direct Energy Consumption GJ 2412083.52 1653779.79
Total Energy Consumption GJ 4061568 3347412
Total Indirect Energy Consumption GJ 1649484.1 1693632.65

Water consumption in total and intensity (e.g. per unit of production volume, per facility).

Standard Indicator Unit 2023 2024
Water Consumption 3691952 4968225.57

Description of energy use efficiency target(s) set and steps taken to achieve them.

Standard Indicator Unit
Electricity Usage Reduction Percentage Compared to Last Year %
Energy Consumption Reduction Percentage Compared to Last Year %

Total workforce by gender, employment type (for example, full- or part-time), age group and geographical region.

Standard Indicator Unit 2023 2024
Number of Contractors Headcount 1036 1046
Number of Employees Aged 30-50 Headcount 12463 13069
Number of Employees Aged Above 50 Headcount 5440 5647
Number of Employees Aged Below 30 Headcount 2476 2433
Number of Employees in Hong Kong Headcount 394 434
Number of Employees in Macau Headcount 19516 20314
Number of Employees in Mainland China Headcount 468 401
Number of Employees in Overseas Headcount 1
Number of Female Employees Headcount 10027 10368
Number of Full-time Employees Headcount 18933 19877
Number of General Employees Headcount 12404 12597
Number of Junior Management Employees Headcount 5278 5651
Number of Male Employees Headcount 10352 10781
Number of Middle Management Employees Headcount 2448 2617
Number of Part-time Employees Headcount 410 226
Number of Senior Management Employees Headcount 249 284
Number of Total Employees Headcount 20379 21149
Percentage of Contractors Percent 5.08 4.95
Percentage of Employees Aged 30-50 Percent 61.13 61.78
Percentage of Employees Aged Above 50 Percent 26.72 26.72
Percentage of Employees Aged Below 30 Percent 12.15 11.5
Percentage of Employees in Hong Kong Percent 1.93 2.05
Percentage of Employees in Macau Percent 95.76 96.05
Percentage of Employees in Mainland China Percent 2.3 1.9
Percentage of Female Employees Percent 49.18 49.03
Percentage of Full-time Employees Percent 92.89 94
Percentage of General Employees Percent 60.87 59.56
Percentage of Junior Management Employees Percent 25.89 26.73
Percentage of Male Employees Percent 50.82 50.97
Percentage of Middle Management Employees Percent 12.01 12.37
Percentage of Part-time Employees Percent 2.01 1.07
Percentage of Senior Management Employees Percent 1.22 1.34

Employee turnover rate by gender, age group and geographical region.

Standard Indicator Unit 2023 2024
Turnover Rate of Employees Aged 30-50 % 8.3 8.3
Turnover Rate of Employees Aged Above 50 % 10.5 7
Turnover Rate of Employees Aged Below 30 % 18.4 25.8
Turnover Rate of Employees in Hong Kong % 25.9 22.8
Turnover Rate of Employees in Macau % 10 9.3
Turnover Rate of Employees in Mainland China % 2.8 29.7
Turnover Rate of Female Employees % 9.6 8.6
Turnover Rate of Male Employees % 10.6 11.3
Turnover Rate of Total Employees % 10.1 10

Lost days due to work injury.

Standard Indicator Unit 2023 2024
Lost Days Due to Work-related Injuries days 10848 8443

The percentage of employees trained by gender and employee category (e.g. senior management, middle management).

Standard Indicator Unit 2023 2024
Percentage of Employees Trained % 96.2 96.2
Percentage of Trained Contract Employees % 90.9 76.2
Percentage of Trained Female Employees % 98.3 96.5
Percentage of Trained General Employees % 94.9 96.4
Percentage of Trained Male Employees % 94.2 96
Percentage of Trained Middle Management % 99.8 94.7
Percentage of Trained Senior Management % 90.4 81.3

The average training hours completed per employee by gender and employee category.

Standard Indicator Unit 2023 2024
Average Training Hours (Contract Employees) Hours 63 26
Average Training Hours (Female) Hours 62 70
Average Training Hours (General Staff) Hours 61 61
Average Training Hours (Male) Hours 56 64
Average Training Hours (Middle Management) Hours 40 52
Average Training Hours (Senior Management) Hours 18 18
Average Training Hours per Employee Hours 59 67