2023 Environmental, Social and Governance Report
Extracted ESG KPIs
KPIs are organized by ESG aspects.
The types of emissions and respective emissions data.
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Nitrogen oxides (NOx) emissions - Construction Materials Division | Tons | 214 | 156 | 68 |
Nitrogen oxides (NOx) emissions - Gaming and Entertainment Division | Tons | 0.23 | 3.17 | 68 |
Nitrogen oxides (NOx) emissions - Group Total | Tons | 214.23 | 159.17 | 68 |
Particulate matter (PM) emissions - Construction Materials Division | Tons | 28 | 30 | 68 |
Particulate matter (PM) emissions - Gaming and Entertainment Division | Tons | 0.01 | 0.21 | 68 |
Particulate matter (PM) emissions - Group Total | Tons | 26.01 | 30.21 | 68 |
Sulphur oxides (SOx) emissions - Construction Materials Division | Tons | 13 | 7.51 | 68 |
Sulphur oxides (SOx) emissions - Gaming and Entertainment Division | Tons | 0.00 | 0.01 | 68 |
Sulphur oxides (SOx) emissions - Group Total | Tons | 13 | 7.52 | 68 |
Direct (Scope 1) and energy indirect (Scope 2) greenhouse gas emissions (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Greenhouse Gas Emissions (Scope 1, Construction Materials Division) | tons of CO2e | 69682 | 72849 | 34 |
Greenhouse Gas Emissions (Scope 1, Gaming and Entertainment Division) | tons of CO2e | 13512 | 16067 | 34 |
Greenhouse Gas Emissions (Scope 1, The Group) | tons of CO2e | 381948 | 571969 | 34 |
Greenhouse Gas Emissions (Scope 2, Construction Materials Division) | tons of CO2e | 368438 | 555902 | 34 |
Greenhouse Gas Emissions (Scope 2, Gaming and Entertainment Division) | tons of CO2e | 175530 | 218774 | 34 |
Greenhouse Gas Emissions (Scope 2, The Group) | tons of CO2e | 245212 | 291623 | 34 |
Greenhouse gas emissions (Scope 1) - Construction Materials Division | Tons of CO2e | 368436.27 | 555902 | 68 |
Greenhouse gas emissions (Scope 1) - Gaming and Entertainment Division | Tons of CO2e | 13511.98 | 16065.54 | 68 |
Greenhouse gas emissions (Scope 1) - Group Total | Tons of CO2e | 381948.25 | 571968.54 | 68 |
Greenhouse gas emissions (Scope 2) - Construction Materials Division | Tons of CO2e | 69682 | 72849 | 68 |
Greenhouse gas emissions (Scope 2) - Gaming and Entertainment Division | Tons of CO2e | 175530.13 | 218774.01 | 68 |
Greenhouse gas emissions (Scope 2) - Group Total | Tons of CO2e | 245212.13 | 291623.01 | 68 |
Total Greenhouse Gas Emissions (The Group) | tons of CO2e | 627160 | 863592 | 34 |
Total Greenhouse Gas Emissions Intensity (Construction Materials Division) | tons of CO2e/ton of product | 0.08 | 0.1 | 34 |
Total Greenhouse Gas Emissions Intensity (Gaming and Entertainment Division) | tons of CO2e/m2 | 0.14 | 0.16 | 34 |
Total greenhouse gas emissions - Construction Materials Division | Tons of CO2e | 438118.27 | 628751 | 68 |
Total greenhouse gas emissions - Gaming and Entertainment Division | Tons of CO2e | 189042.11 | 234840.55 | 68 |
Total greenhouse gas emissions - Group Total | Tons of CO2e | 627160.38 | 863591.55 | 68 |
Total greenhouse gas emissions intensity - Construction Materials Division | Tons of CO2e/ton of product | 0.08 | 0.1 | 68 |
Total greenhouse gas emissions intensity - Gaming and Entertainment Division | Tons of CO2e/m² | 0.14 | 0.16 | 68 |
Total hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Total Hazardous Waste Consumption - Construction Materials Division | tons | 29 | 23 | 33 |
Total Hazardous Waste Consumption - Gaming and Entertainment Division | tons | 9 | 11 | 33 |
Total Hazardous Waste Consumption - The Group | tons | 38 | 34 | 33 |
Total hazardous waste produced - Construction Materials Division | Tons | 29 | 23 | 68 |
Total hazardous waste produced - Gaming and Entertainment Division | Tons | 9 | 11.18 | 68 |
Total hazardous waste produced - Group Total | Tons | 38 | 34.18 | 68 |
Total non-hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Non-hazardous Waste Recycling Rate - The Group | 56% | 33 | ||
Total Non-hazardous Waste Consumption - Construction Materials Division | tons | 11797 | 48641 | 33 |
Total Non-hazardous Waste Consumption - Gaming and Entertainment Division | tons | 9407 | 18973 | 33 |
Total Non-hazardous Waste Consumption - The Group | tons | 21204 | 67614 | 33 |
Total Waste Recycling Rate - The Group | 56% | 33 | ||
Total non-hazardous waste produced - Construction Materials Division | Tons | 11797 | 48461 | 68 |
Total non-hazardous waste produced - Gaming and Entertainment Division | Tons | 9407 | 18972.89 | 68 |
Total non-hazardous waste produced - Group Total | Tons | 21204 | 67163.89 | 68 |
Total non-hazardous waste recycled - Construction Materials Division | Tons | 36269.25 | 68 | |
Total non-hazardous waste recycled - Gaming and Entertainment Division | Tons | 1285.67 | 68 | |
Total non-hazardous waste recycled - Group Total | Tons | 37554.92 | 68 | |
Waste Diversion Rate Improvement - Galaxy Macau and Broadway Macau (compared to 2017 baseline) | 6.8% | 33 | ||
Waste Diversion Rate Improvement - StarWorld Macau (compared to 2018 baseline) | 35.5% | 33 | ||
Waste diversion rate, Galaxy Macau & Broadway Macau | % | 6.8 | 26 | |
Waste diversion rate, StarWorld Macau | % | 35.5 | 26 |
Description of how hazardous and non-hazardous wastes are handled, and a description of reduction target(s) set and steps taken to achieve them.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
Hazardous Waste Recycling Rate - The Group | 76% | 33 |
Direct and/or indirect energy consumption by type (e.g. electricity, gas or oil) in total (kWh in '000s) and intensity (e.g. per unit of production volume, per facility).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Blast Furnace Gas (BFG) - Construction Materials Division | GJ | 278180.74 | 389174.29 | 69 |
Blast Furnace Gas (BFG) - Group Total | GJ | 278180.74 | 389174.29 | 69 |
Coal - Construction Materials Division | GJ | 1410780.99 | 1598147.99 | 69 |
Coal - Group Total | GJ | 1410780.99 | 1598147.99 | 69 |
Compressed Award Gas (CNG) - Gaming and Entertainment Division | GJ | 1841.48 | 69 | |
Compressed Award Gas (CNG) - Group Total | GJ | 1841.48 | 69 | |
Diesel - Construction Materials Division | GJ | 104164 | 98726.84 | 69 |
Diesel - Gaming and Entertainment Division | GJ | 101134.81 | 106178.38 | 69 |
Diesel - Group Total | GJ | 205298.81 | 200905.22 | 69 |
Electricity consumption increase compared to 2016 baseline at Galaxy Macau | % | 3.2 | 28 | |
Energy intensity (construction materials division) | GJ/ton | 0.43 | 28 | |
Energy intensity (gaming and entertainment division) | GJ/m2 | 0.99 | 28 | |
Increase in total energy consumption from previous year | % | 12.8 | 28 | |
Liquefied Petroleum Gas (LPG) - Construction Materials Division | GJ | 361.24 | 69 | |
Liquefied Petroleum Gas (LPG) - Gaming and Entertainment Division | GJ | 42142.17 | 58476.39 | 69 |
Liquefied Petroleum Gas (LPG) - Group Total | GJ | 42142.17 | 58837.63 | 69 |
Natural gas - Construction Materials Division | GJ | 226345 | 142554.81 | 69 |
Natural gas - Gaming and Entertainment Division | GJ | 199.18 | 69 | |
Natural gas - Group Total | GJ | 226345 | 142753.99 | 69 |
Petrol - Construction Materials Division | GJ | 1063 | 2360.98 | 69 |
Petrol - Gaming and Entertainment Division | GJ | 6397.91 | 14034.72 | 69 |
Petrol - Group Total | GJ | 7460.91 | 16395.7 | 69 |
Purchased electricity - Construction Materials Division | GJ | 409767.02 | 356238.72 | 69 |
Purchased electricity - Gaming and Entertainment Division | GJ | 1019207.21 | 1293245.38 | 69 |
Purchased electricity - Group Total | GJ | 1428974.21 | 1649484.1 | 69 |
Renewable energy - Construction Materials Division | GJ | 27.22 | 27.22 | 69 |
Renewable energy - Gaming and Entertainment Division | GJ | 27.22 | 27.22 | 69 |
Renewable energy - Group Total | GJ | 27.22 | 27.22 | 69 |
Total Energy Consumption Intensity, Construction Materials Division | GJ/Ton of Product | 0.43 | 0.43 | 29 |
Total Energy Consumption Intensity, Gaming and Entertainment Division | GJ/m² | 0.89 | 0.99 | 29 |
Total Energy Consumption, Construction Materials Division | GJ | 2430309 | 2587565 | 29 |
Total Energy Consumption, Gaming and Entertainment Division | GJ | 1168891 | 1474003 | 29 |
Total Energy Consumption, The Group | GJ | 3599200 | 4061568 | 29 |
Total direct energy consumption - Construction Materials Division | GJ | 2020541.74 | 2231365.15 | 69 |
Total direct energy consumption - Gaming and Entertainment Division | GJ | 149684.11 | 180757.37 | 69 |
Total direct energy consumption - Group Total | GJ | 2170225.85 | 2412083.52 | 69 |
Total energy consumption (Group) | GJ | 4061568 | 28 | |
Total energy consumption - Construction Materials Division | GJ | 2430308.74 | 2587564.87 | 69 |
Total energy consumption - Gaming and Entertainment Division | GJ | 1168891.32 | 1474002.75 | 69 |
Total energy consumption - Group Total | GJ | 3599200.06 | 4061567.62 | 69 |
Total energy consumption intensity - Construction Materials Division | GJ/ton of product | 0.43 | 69 | |
Total energy consumption intensity - Gaming and Entertainment Division | GJ/m² | 0.89 | 0.99 | 69 |
Total indirect energy consumption - Construction Materials Division | GJ | 409767.02 | 356238.72 | 69 |
Total indirect energy consumption - Gaming and Entertainment Division | GJ | 1019207.21 | 1293245.38 | 69 |
Total indirect energy consumption - Group Total | GJ | 1428974.21 | 1649484.1 | 69 |
Water consumption in total and intensity (e.g. per unit of production volume, per facility).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Total Water Consumption (Construction Materials Division) | m³ | 561572 | 409740 | 31 |
Total Water Consumption (Gaming and Entertainment Division) | m³ | 2341662 | 3282212 | 31 |
Total Water Consumption (The Group) | m³ | 2903234 | 3691952 | 31 |
Total Water Consumption Intensity (Construction Materials Division) | m³/ton of product | 0.1 | 0.07 | 31 |
Total Water Consumption Intensity (Gaming and Entertainment Division) | m³/m² | 1.79 | 2.18 | 31 |
Water consumption - Construction Materials Division | m³ | 651572 | 409740 | 69 |
Water consumption - Gaming and Entertainment Division | m³ | 2341662 | 3822111.8 | 69 |
Water consumption - Group Total | m³ | 2903234 | 3691951.8 | 69 |
Water consumption intensity - Construction Materials Division | m³/ton of product | 0.1 | 0.07 | 69 |
Water consumption intensity - Gaming and Entertainment Division | m³/m² | 1.79 | 2.18 | 69 |
Water consumption reduction, Broadway Macau | % | 45 | 26 | |
Water consumption reduction, Galaxy Macau | % | 6.8 | 26 |
Description of energy use efficiency target(s) set and steps taken to achieve them.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
Electricity consumption reduction target, all properties | % compared to 2016 baseline | 3 | 25 |
Electricity consumption reduction, Broadway Macau | % | 36.9 | 25 |
Electricity consumption reduction, Galaxy Macau | % | -3.2 | 25 |
Electricity consumption reduction, StarWorld Macau | % | 22.3 | 25 |
Electricity reduction compared to 2016 baseline at Broadway Macau | % | 36.9 | 28 |
Electricity reduction compared to 2016 baseline at StarWorld Macau | % | 22.3 | 28 |
Description of the significant impacts of activities on the environment and natural resources and the actions taken to manage them.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
EarthCheck certifications among all integrated resort operators in Macau | most | 11 | |
Green Factory Award for KWCM’s GGBS plants in Nanjing and Ezhou | received | 11 | |
LEED Gold Certifications for Galaxy Macau Promenade and GICC | received | 11 |
Description of the significant climate-related issues which have impacted, and those which may impact, the issuer, and the actions taken to manage them.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
PATA Gold Awards for breadth of climate change initiatives | 2023 | 11 |
Total workforce by gender, employment type (for example, full- or part-time), age group and geographical region.
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
30–50 by age group - Construction Materials Division | % | 9.9% | 9.7% | 71 |
30–50 by age group - Gaming and Entertainment Division | % | 8.2% | 8.3% | 71 |
30–50 by age group - Group Total | % | 8.3% | 8.3% | 71 |
Abled by ability - Construction Materials Division | % | 13.8% | 71 | |
Abled by ability - Gaming and Entertainment Division | % | 10.0% | 71 | |
Abled by ability - Group Total | % | 10.1% | 71 | |
Disabled by ability - Construction Materials Division | % | 0.0% | 71 | |
Disabled by ability - Gaming and Entertainment Division | % | 8.1% | 71 | |
Disabled by ability - Group Total | % | 8.1% | 71 | |
Over 50 by age group - Construction Materials Division | % | 5.0% | 17.8% | 71 |
Over 50 by age group - Gaming and Entertainment Division | % | 4.1% | 10.1% | 71 |
Over 50 by age group - Group Total | % | 4.1% | 10.5% | 71 |
Total Workforce - Construction Materials Division | Headcount | 892 | 884 | 70 |
Total Workforce - Gaming and Entertainment Division | Headcount | 16061 | 19495 | 70 |
Total Workforce - Group Total | Headcount | 16953 | 20379 | 70 |
Total Workforce by Ability - Abled | Headcount | 20342 | 70 | |
Total Workforce by Ability - Disabled | Headcount | 37 | 70 | |
Total Workforce by Age Group - 30–50 | Headcount | 10075 | 12463 | 70 |
Total Workforce by Age Group - Over 50 | Headcount | 5371 | 5440 | 70 |
Total Workforce by Age Group - Under 30 | Headcount | 1507 | 2476 | 70 |
Total Workforce by Employee Category - General Staff | Headcount | 12404 | 70 | |
Total Workforce by Employee Category - Junior Management Level | Headcount | 5278 | 70 | |
Total Workforce by Employee Category - Middle Management Level | Headcount | 2448 | 70 | |
Total Workforce by Employee Category - Top Management Level | Headcount | 249 | 70 | |
Total Workforce by Employee Type - Contractual (Full time/Part time) | Headcount | 845 | 1033 | 70 |
Total Workforce by Employee Type - Regular (Full time) | Headcount | 15911 | 18936 | 70 |
Total Workforce by Employee Type - Regular (Part time) | Headcount | 197 | 410 | 70 |
Total Workforce by Gender - Female | Headcount | 8373 | 10210 | 70 |
Total Workforce by Gender - Male | Headcount | 8250 | 10169 | 70 |
Total Workforce by Gender - Ratio (Female/Male) | Headcount | 1.1 | 1 | 70 |
Total Workforce by Geographical Region - Hong Kong | Headcount | 400 | 399 | 70 |
Total Workforce by Geographical Region - Macau | Headcount | 16064 | 19513 | 70 |
Total Workforce by Geographical Region - Mainland China | Headcount | 488 | 466 | 70 |
Total Workforce by Geographical Region - Overseas Office | Headcount | 1 | 1 | 70 |
Under 30 by age group - Construction Materials Division | % | 13.5% | 26.9% | 71 |
Under 30 by age group - Gaming and Entertainment Division | % | 19.2% | 18.1% | 71 |
Under 30 by age group - Group Total | % | 18.9% | 18.4% | 71 |
Employee turnover rate by gender, age group and geographical region.
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Employee Turnover Rate - Group Total | % | 7.9% | 10.1% | 70 |
Employee Turnover Rate by Gender - Female | % | 6.5% | 9.5% | 70 |
Employee Turnover Rate by Gender - Male | % | 9.4% | 10.8% | 70 |
Employee Turnover Rate by Geographical Region - Hong Kong | % | 13.2% | 25.6% | 70 |
Employee Turnover Rate by Geographical Region - Macau | % | 7.8% | 10.0% | 70 |
Employee Turnover Rate by Geographical Region - Mainland China | % | 6.2% | 6.5% | 70 |
Employee Turnover Rate by Geographical Region - Overseas Office | % | 0.0% | 0.0% | 70 |
Number and rate of work-related fatalities occurred in each of the past three years including the reporting year.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
Number of work-related injuries - Construction Materials Division | Number | 5 | 71 |
Number of work-related injuries - Gaming and Entertainment Division | Number | 425 | 71 |
Number of work-related injuries - Group Total | Number | 430 | 71 |
Lost days due to work injury.
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Lost Days Rate* due to Work Injuries - Construction Materials Division | % | 0.29% | 0.12% | 52 |
Lost Days Rate* due to Work Injuries - Gaming and Entertainment Division | % | 0.10% | 0.18% | 52 |
Lost Days Rate* due to Work Injuries - Total | % | 0.11% | 0.18% | 52 |
Lost days rate due to work injuries - Construction Materials Division | % | 0.29 | 0.12 | 71 |
Lost days rate due to work injuries - Gaming and Entertainment Division | % | 0.1 | 0.18 | 71 |
Lost days rate due to work injuries - Group Total | % | 0.11 | 0.18 | 71 |
Description of occupational health and safety measures adopted, and how they are implemented and monitored.
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
Workplace health and safety workshops conducted | 4 | 11 |
The percentage of employees trained by gender and employee category (e.g. senior management, middle management).
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Employees trained - Construction Materials Division | % | 58.0% | 71 | |
Employees trained - Gaming and Entertainment Division | % | 97.9% | 71 | |
Employees trained - Group Total | % | 96.2% | 71 | |
Employees trained, contractual (full time/part time) - Construction Materials Division | % | 72.7% | 71 | |
Employees trained, contractual (full time/part time) - Gaming and Entertainment Division | % | 98.1% | 98.5% | 71 |
Employees trained, contractual (full time/part time) - Group Total | % | 54.9% | 91.2% | 71 |
Employees trained, female - Construction Materials Division | % | 92.6% | 48.7% | 71 |
Employees trained, female - Gaming and Entertainment Division | % | 97.6% | 98.2% | 71 |
Employees trained, female - Group Total | % | 97.5% | 96.5% | 71 |
Employees trained, general staff - Construction Materials Division | % | 97.2% | 52.2% | 71 |
Employees trained, general staff - Gaming and Entertainment Division | % | 96.5% | 97.6% | 71 |
Employees trained, general staff - Group Total | % | 96.6% | 94.9% | 71 |
Employees trained, junior management level - Construction Materials Division | % | 100.0% | 100.0% | 71 |
Employees trained, junior management level - Gaming and Entertainment Division | % | 98.0% | 97.8% | 71 |
Employees trained, junior management level - Group Total | % | 98.0% | 97.8% | 71 |
Employees trained, male - Construction Materials Division | % | 93.9% | 64.2% | 71 |
Employees trained, male - Gaming and Entertainment Division | % | 97.2% | 97.6% | 71 |
Employees trained, male - Group Total | % | 96.9% | 95.9% | 71 |
Employees trained, middle management level - Construction Materials Division | % | 71.1% | 96.4% | 71 |
Employees trained, middle management level - Gaming and Entertainment Division | % | 99.5% | 100.0% | 71 |
Employees trained, middle management level - Group Total | % | 98.5% | 99.8% | 71 |
Employees trained, regular (full time) - Construction Materials Division | % | 51.0% | 71 | |
Employees trained, regular (full time) - Gaming and Entertainment Division | % | 97.4% | 97.9% | 71 |
Employees trained, regular (full time) - Group Total | % | 94.2% | 96.5% | 71 |
Employees trained, regular (part time) - Construction Materials Division | % | 0.0% | 71 | |
Employees trained, regular (part time) - Gaming and Entertainment Division | % | 95.3% | 96.1% | 71 |
Employees trained, regular (part time) - Group Total | % | 93.4% | 96.4% | 71 |
Employees trained, top management level - Construction Materials Division | % | 54.3% | 54.1% | 71 |
Employees trained, top management level - Gaming and Entertainment Division | % | 97.4% | 96.7% | 71 |
Employees trained, top management level - Group Total | % | 90.5% | 90.4% | 71 |
The average training hours completed per employee by gender and employee category.
Indicator | Unit | 2022 | 2023 | Report Pages |
---|---|---|---|---|
Average training hours completed per employee - Construction Materials Division | Hours | 14 | 11 | 71 |
Average training hours completed per employee - Gaming and Entertainment Division | Hours | 64 | 61 | 71 |
Average training hours completed per employee - Group Total | Hours | 61 | 59 | 71 |
Average training hours completed per employee, contractual (full time/part time) - Construction Materials Division | Hours | 17 | 71 | |
Average training hours completed per employee, contractual (full time/part time) - Gaming and Entertainment Division | Hours | 82 | 71 | |
Average training hours completed per employee, contractual (full time/part time) - Group Total | Hours | 64 | 71 | |
Average training hours completed per employee, female - Construction Materials Division | Hours | 10 | 6 | 71 |
Average training hours completed per employee, female - Gaming and Entertainment Division | Hours | 68 | 63 | 71 |
Average training hours completed per employee, female - Group Total | Hours | 67 | 61 | 71 |
Average training hours completed per employee, general staff - Construction Materials Division | Hours | 9 | 11 | 71 |
Average training hours completed per employee, general staff - Gaming and Entertainment Division | Hours | 70 | 65 | 71 |
Average training hours completed per employee, general staff - Group Total | Hours | 65 | 65 | 71 |
Average training hours completed per employee, junior management level - Construction Materials Division | Hours | 18 | 23 | 71 |
Average training hours completed per employee, junior management level - Gaming and Entertainment Division | Hours | 64 | 64 | 71 |
Average training hours completed per employee, junior management level - Group Total | Hours | 64 | 64 | 71 |
Average training hours completed per employee, male - Construction Materials Division | Hours | 15 | 15 | 71 |
Average training hours completed per employee, male - Gaming and Entertainment Division | Hours | 59 | 59 | 71 |
Average training hours completed per employee, male - Group Total | Hours | 54 | 57 | 71 |
Average training hours completed per employee, middle management level - Construction Materials Division | Hours | 7 | 11 | 71 |
Average training hours completed per employee, middle management level - Gaming and Entertainment Division | Hours | 43 | 41 | 71 |
Average training hours completed per employee, middle management level - Group Total | Hours | 42 | 40 | 71 |
Average training hours completed per employee, regular (full time) - Construction Materials Division | Hours | 8 | 71 | |
Average training hours completed per employee, regular (full time) - Gaming and Entertainment Division | Hours | 60 | 71 | |
Average training hours completed per employee, regular (full time) - Group Total | Hours | 59 | 71 | |
Average training hours completed per employee, regular (part time) - Gaming and Entertainment Division | Hours | 51 | 71 | |
Average training hours completed per employee, regular (part time) - Group Total | Hours | 51 | 71 | |
Average training hours completed per employee, top management level - Construction Materials Division | Hours | 2 | 2 | 71 |
Average training hours completed per employee, top management level - Gaming and Entertainment Division | Hours | 29 | 21 | 71 |
Average training hours completed per employee, top management level - Group Total | Hours | 25 | 18 | 71 |
Team members enrolled for cybersecurity, data loss prevention and information classification, and phishing attack identification and prevention online training | percent | over 30 | 11 |
Focus areas of contribution (e.g. education, environmental concerns, labour needs, health, culture, sport).
Indicator | Unit | 2023 | Report Pages |
---|---|---|---|
Responsible Gaming Promotion Program hosted consecutively | years | 15 | 11 |
The types of emissions and respective emissions data.
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Airborne Particulate Matter (PM) Emissions | Tons | 26.01 | 30.21 |
NOₓ Emissions | Tons | 214.23 | 159.17 |
SOₓ Emissions | Tons | 13 | 7.52 |
Direct (Scope 1) and energy indirect (Scope 2) greenhouse gas emissions (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Direct GHG Emissions (Scope 1) | tons of CO2e | 381948 | 571969 |
Indirect Energy Emissions (Scope 2) | tons of CO2e | 245212 | 291623 |
Total GHG Emissions | tons of CO2e | 627160 | 863592 |
Total GHG Emissions Intensity (By Area) | tons of CO2e/m² | 0.14 | 0.16 |
Total GHG Emissions Intensity (By Product Volume) | tons of CO2e/ton of product | 0.08 | 0.1 |
Total hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Total Hazardous Waste | tons | 38 | 34.18 |
Total non-hazardous waste produced (in tonnes) and, where appropriate, intensity (e.g. per unit of production volume, per facility).
Standard Indicator | Unit | 2023 |
---|---|---|
Diversion Rate of Non-Hazardous Waste | % | 35.5 |
Non-Hazardous Waste Recycled | Tons | 37554.92 |
Recycling Rate of Non-Hazardous Waste | % | 56 |
Direct and/or indirect energy consumption by type (e.g. electricity, gas or oil) in total (kWh in '000s) and intensity (e.g. per unit of production volume, per facility).
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
CNG Consumption | GJ | 1841.48 | |
Diesel Fuel Consumption | GJ | 205298.81 | 200905.22 |
Energy Consumption Intensity (By Area) | GJ/m2 | 0.89 | 0.99 |
Energy Consumption Intensity (By Unit Product) | GJ/ton | 0.43 | 0.43 |
Fossil Fuel Consumption | GJ | 1717101.73 | 2102517.31 |
Gasoline Consumption | GJ | 7460.91 | 16395.7 |
LPG Consumption | GJ | 42142.17 | 58837.63 |
Natural Gas Consumption | GJ | 226345 | 142753.99 |
Percentage of Renewable Energy Consumption | ratio | 0.000756 | 0.00000671 |
Purchased Electricity | GJ | 1428974.21 | 1649484.1 |
Renewable Energy Consumption | GJ | 27.22 | 27.22 |
Total Direct Energy Consumption | GJ | 2170225.85 | 2412083.52 |
Total Energy Consumption | GJ | 3599200.06 | 4061567.62 |
Total Indirect Energy Consumption | GJ | 1428974.21 | 1649484.1 |
Water consumption in total and intensity (e.g. per unit of production volume, per facility).
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Water Consumption | m³ | 2903234 | 3691952 |
Description of energy use efficiency target(s) set and steps taken to achieve them.
Standard Indicator | Unit | 2023 |
---|---|---|
Target Electricity Usage Reduction Percentage Compared to Last Year | % | 3 |
Total workforce by gender, employment type (for example, full- or part-time), age group and geographical region.
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Number of Contractors | Headcount | 845 | 1033 |
Number of Employees Aged 30-50 | Headcount | 10075 | 12463 |
Number of Employees Aged Above 50 | Headcount | 5371 | 5440 |
Number of Employees Aged Below 30 | Headcount | 1507 | 2476 |
Number of Employees in Hong Kong | Headcount | 400 | 399 |
Number of Employees in Macau | Headcount | 16064 | 19513 |
Number of Employees in Mainland China | Headcount | 488 | 466 |
Number of Employees in Overseas | Headcount | 1 | 1 |
Number of Female Employees | Headcount | 8373 | 10210 |
Number of Full-time Employees | Headcount | 15911 | 18936 |
Number of General Employees | Headcount | 12404 | |
Number of Junior Management Employees | Headcount | 5278 | |
Number of Male Employees | Headcount | 8250 | 10169 |
Number of Middle Management Employees | Headcount | 2448 | |
Number of Part-time Employees | Headcount | 197 | 410 |
Number of Senior Management Employees | Headcount | 249 | |
Number of Total Employees | Headcount | 16953 | 20379 |
Percentage of Contractors | % | 5 | 5.1 |
Percentage of Employees Aged 30-50 | % | 59.5 | 61.1 |
Percentage of Employees Aged Above 50 | % | 31.7 | 26.7 |
Percentage of Employees Aged Below 30 | % | 8.9 | 12.2 |
Percentage of Employees in Hong Kong | % | 2.4 | 2 |
Percentage of Employees in Macau | % | 94.8 | 95.7 |
Percentage of Employees in Mainland China | % | 2.9 | 2.3 |
Percentage of Female Employees | % | 49.4 | 50.1 |
Percentage of Full-time Employees | % | 93.8 | 92.9 |
Percentage of General Employees | % | 60.9 | |
Percentage of Junior Management Employees | % | 25.9 | |
Percentage of Male Employees | % | 48.7 | 49.9 |
Percentage of Middle Management Employees | % | 12 | |
Percentage of Part-time Employees | % | 1.2 | 2 |
Percentage of Senior Management Employees | % | 1.2 |
Employee turnover rate by gender, age group and geographical region.
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Turnover Rate of Employees in Hong Kong | % | 13.2 | 25.6 |
Turnover Rate of Employees in Macau | % | 7.8 | 10 |
Turnover Rate of Employees in Mainland China | % | 6.2 | 6.5 |
Turnover Rate of Female Employees | % | 6.5 | 9.5 |
Turnover Rate of Male Employees | % | 9.4 | 10.8 |
Turnover Rate of Total Employees | % | 7.9 | 10.1 |
Lost days due to work injury.
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Lost Days Due to Work-related Injuries | % | 0.11 | 0.18 |
Description of occupational health and safety measures adopted, and how they are implemented and monitored.
Standard Indicator | Unit | 2023 |
---|---|---|
Number of Safety knowledge lectures | 4 |
The percentage of employees trained by gender and employee category (e.g. senior management, middle management).
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Percentage of Employees Trained | % | 54.9 | 96.2 |
Percentage of Trained Contract Employees | % | 54.9 | 91.2 |
Percentage of Trained Female Employees | % | 97.5 | 96.5 |
Percentage of Trained General Employees | % | 96.6 | 94.9 |
Percentage of Trained Male Employees | % | 96.9 | 95.9 |
Percentage of Trained Middle Management | % | 98.5 | 99.8 |
Percentage of Trained Senior Management | % | 90.5 | 90.4 |
The average training hours completed per employee by gender and employee category.
Standard Indicator | Unit | 2022 | 2023 |
---|---|---|---|
Average Training Hours (Contract Employees) | Hours | 64 | |
Average Training Hours (Female) | Hours | 67 | 61 |
Average Training Hours (General Staff) | Hours | 65 | 65 |
Average Training Hours (Male) | Hours | 54 | 57 |
Average Training Hours (Middle Management) | Hours | 42 | 40 |
Average Training Hours (Senior Management) | Hours | 25 | 18 |
Average Training Hours per Employee | Hours | 61 | 59 |
Training Hours of Cybersecurity | percent | over 30 |